December 02, 2020, 12:48:19 am

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Messages - Perryl

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General Discussion / Re: Make All CP vouchers turnable in!
« on: April 27, 2020, 04:38:15 am »
We've told you before, never going to happen.

General Discussion / Re: RETIRED hes covering for my store
« on: February 22, 2020, 04:00:57 pm »
Most of the time I am logged in, and I have checked for this many times since you reported it to me privately about 3 weeks ago. Every time, this issue wasn't there.

So, now when I'm offline for a few days it comes up again. Either the person doing this won't do it if I'm online (possible) or this just isn't happening very often.

This isn't something I really want to have to police. Whoever is doing this needs to realize that the person you're doing this to is an absolute pain in my ass when you affect their enjoyment of the game, which affects my enjoyment of life, which makes me ban you. So stop harassing them and let's all move on with life. Ok? Ok.

I'm not really asking.

General Discussion / Re: Players Stoking me agen
« on: December 26, 2019, 04:00:55 am »
Excuse me... I think you don't see the problem. You tell me that you live players to stock someone in-game just because you don't think a ban or other options have to be implemented???  this is racism and coming from you is disgusting me. How about everyone does that to everyone and destroy the pleasure of the game.   The problem here is that some noobs don't like my prices and decide to block my Shop sow that no1 can come to BUY or SELL.   Is that ok coming from you???? answer me pls   

(ps:  Perryl diel with 1 player before and now is the same person but now it brings with him others to stock me. if this is fair to me or other players fuck it.  I delete the account and live this game. That means YOU support them in what they do.  Shame on you GM

If you don't want to ban the players for this problem fine, but then BLOCK  OR MAKE A RULE  TO NOT  BLOCK OR  SOMMON MOUNT AND PETS IN TOWN WERE PEOPLE  USE THERE MARKET.

Calm down and read. Flippy just said you shouldn't be threatening people to get them banned or something, and I agree.

Harassment is not ok and dealt with on a case-by-case basis. The claim that you are rude is not handled appropriately by "blocking your store", but by reporting you for your actions. As you are doing here about them.

It's Christmas, I'm not going to deal with it tonight. I'll deal with it probably tomorrow. If it's the same person, then it's reasonable for them to expect a ban. I don't agree with your pricing on items either, but like you said, it's your pricing and people can pick and choose whether they want to purchase or not. Blocking your store is not allowing you the freedom to fail in the free market, which you should be able to do without harassment like, what would we call this? Loitering? lmao.

Way to turn the game into real-life guys.

How about you all get a life?

News / Patch 72 + 73
« on: November 06, 2019, 06:29:19 am »
Changed the drops in Clouded Milky Way.

Fixed the Mage gears.

Fixed the error that was giving people too many lottos from the Weekly Event: Sky quest.

Patch 73

Didn't test Patch 72, so I messed up on drop list numbers and it didn't add up so it didn't work. Fixed it immediately. They'll be adjusted a bit more again in a future patch.

News / Patch 71
« on: November 04, 2019, 07:18:05 pm »
Patch 71

Another quick patch for you guys.

Fate gears were not correctly working for Skysong, Lupin, Jadeon, and Vim. This has been resolved.

You were unable to use skills on the final boss in Clouded. This has been resolved.

Voida Endless Fiction gears had the incorrect models. This has been resolved.

Astral Dew was set with incorrect settings in the Courage Vendor. This has been resolved.

News / Patch 70
« on: November 02, 2019, 03:37:18 pm »
Patch 70

To follow-up on yesterday's patch with a fix for Clouded. Today we have made some more adjustments.

There won't be another patch tomorrow, but possibly Monday.

We used to keep the stuff we were working on under wraps because other servers have built their entire servers on content ideas we have floated. Honestly, you guys stick around either way so I don't care if other servers know about what we're working on. I just want to get it out there.

   -Courage Exchange
      -Many players suggested that the Courage Exchange was dropped down by too much, so we've doubled the costs in the Courage Exchange to balance it better with other parts of the economy.
      -The prices were intentional, for those that asked, but the feedback suggested that these prices were too low based on the timing between rounds if you switch realms and because the amount of points you can receive from a round is almost 50% higher than we expected.
      -Doubling the costs accounts for both of these issues and makes the rewards more in line with how we wanted to reward people for doing BGs.
      -Ultimately, items found in rewards should not negatively impact the trading values of these items by too much. When it does, we need to adjust for that.
      -We've added more rewards to the Courage Exchange too.
         -Fine Seal Orb
         -Fate Blood's Orb
         -Bodhi Seed's Fragment
         -Spiritual Covenant
         -Astral Dew

   -Blacksmith's Apprentice
      -This new NPC is connected to the Blacksmith and can be used to exchange for full sets of Scion, Gaian, and Lumen with the correct coupons.

   -Clouded Drops
      -When we modified the Clouded Drop List in the previous patch, we made the mistake of turning the drops down to 0.
      -This was fixed in Patch 69 yesterday, but due to a networking issue in Clouded needed a secondary restart today.

   -New Items
      -Banana Peel's Charm
         -I forget why I made this right now. However, it exists and will be used.
      -Six Bananaties.
         -This special pack is like the Subtleties you're used to, but with custom rewards. It is not finished and not available yet, but it has been partially completed.
      -Gear Up Pack
         -This pack gives the required items to build a +14 Lumen set with +9 seals of your choice and max perfect imbues.
         -This may be added to the Banana Shop, but mostly was developed as a 1st prize lotto reward. Let us know if you think it belongs in the Banana Shop or not.
      -Gear Up Sigil 4-pack and Gear Up Seal Orb Pack.
         -These items were designed for the Gear Up Pack and are part of the rewards received in that pack.
      -The items above have not been added to the game publicly yet, they are still under development. More information will be posted about these items in an upcoming patch.

   -Custom Titles
      -4 Custom Titles that were ordered have been added to the server.
      -Users that ordered Custom Titles should watch their mailbox for the item delivery.

   -Daily Sign-in Awards
      -We've reset the Daily Sign-in Rewards, they should work immediately after you sign in.

News / Patch 69
« on: November 01, 2019, 04:05:04 pm »
With a number like 69 you'd hope there was a lot more going on, right?

Unfortunately, this was just a quick patch to fix any daylight savings time issue that may have come up.

While the server was down, we fixed the Clouded drops. They should drop now and you should be able to obtain Fate Gears now.

We were quiet for Sept. and Oct. due to real-life commitments outside of MD. Not a lot got done, unfortunately. While I'm not about to commit to weekly patches, this month will see some of the planned content released.

Patches may be really small from now on. Honestly, I think it's better if we push something small than nothing at all. I think most of you agree. I've been stubborn about trying to make big elaborate patches that make up for the amount of time between them. This is an endless loop and it sucks.

So, we're going to just patch stuff as it's done. You might think a patch sucks or is tiny or whatever, I don't care. We're not going to worry about that. We're going to keep on keeping on through 2020 and beyond.

Expect more frequent, smaller, patches. Some days may even see multiple patches.

General Discussion / Re: player stoking me
« on: September 16, 2019, 02:25:12 pm »
It is really extremely appalling  and sad to see, that Skysong ( player name ) continues to harass other players in game. He has been extremely rude in World chat too, often using abusive and derogatory language directed at other players' mother and parents.. And here the evidence provided just goes to prove what a bird brained lummox that he is.. Think it's time that the authorities take strict action against such malignant players
Laurica and santosh have the same IP !woow is the same player . hahahahahah . see here who speaks badly ... HEEEEELP ...  :D :D

Dog, that 77 IP you see that you think is both of theirs, is yours. They have 2 different IPs. Only some staff members can see other users IPs, obviously, that would be a security issue.

Ingame / Re: VOTING
« on: September 16, 2019, 02:23:03 pm »

We don't own the voting site so we can't help you with this.

News / Re: Patch 63
« on: May 17, 2019, 12:01:45 am »
I believe drops in Inferna shouldn't have been adjusted that way, probably others believe in that too, basically dropping non-tradeable MCP is just stupid, and reducing it? What ppl farm 24 hours for 300~ MCP it's that much? I thought the incoming patches were going to make the game easier, now it only makes it harder, everyone says that they want it a bit easier all the time, every patch, every feedback in WC is about this, and what happens, the exact opposite, come on guys.

The drop rates were higher than intended in some ways, but not in others. We're continuously making changes to the server that will affect how various features work. You won't always agree with the changes, but there is a bigger picture that is not available to you.

The MCP dropping in Inferna being tradeable resulted in a highly exploitable advantage for people who can run more than 1 farming account. Many of the items in the Monkey NPC remain tradeable.

The game is significantly easier than it ever was and we continue to add more ways to get better rewards for all players.

News / Re: Patch 63
« on: May 16, 2019, 11:54:50 pm »
Please explain to us how 40k Hp and 27k sp pots feels like battery? Instead of fixing the game, you guys keep ruining the game.
The new pots actually helped other factions survive and pvp better. in a game that most people are hitting 100k to 500k+ how is lowering it gonna make the game better?
You guys added lvl3 books which now makes characters even more Op and then turn around and lower pots? what sense does that make?

Instead of nerfing serias yall keep find ways to make other characters a lot easier to kill.

Sure, early batts start at 50. At 50k then they disappear, taking up 1 slot, and you needing to find your next healing item separately. The healing per second rate of the 40k pots was higher than that of early batts. Higher batts, like the 50 million HP ones, are not what I'm referring to, but I do see how it can result in too much HP too fast. That said, parts of the game are definitely designed around batts so arguably we should have had batts the whole time anyway.

At the end of the day, this issue will always be split. There will always be people that think more healing is better, and there will always be people that think less healing is better.

Personally, I think the people that had questions about if maybe the pots were too high will find out that they probably weren't as powerful as they thought. Especially with the changes to books.

Polls / Re: PvP Event System
« on: May 16, 2019, 11:51:25 pm »
Your 2nd paragraph, 1st suggestion, assumes that Chroma could ever be a fair limiting factor. At this point, there is too much variation to character build to give any one limiting factor and expect it to actually be fair.

Your 2nd suggestion is a pretty good idea, but don't expect it anytime soon. Like you said, it would take a fair amount of work and, well, capitalism doesn't allow me to spend more time than I do on this server. Also, stats would be the stats of a rich person vs the stats of a poor person, not sure that works out to as fair as you think it does. And what do they buy their gear with?

Oh, and, finally, nobody is being banned for feeding/exploiting just because they die too much. This is such a ridiculous assumption.

And this post consumed an hour of my time because I wrote up 5 different posts at about this length saying similar things. Even this one I want to delete.

This is why I don't spend much time on forums, because then I spend all my time on forums and have no time for development.

Which would you prefer I do?

Well you seriously need to have a dedicated person to manage and reply to posts on the forum.

Anyway, back on topic; I originally wrote a long and lengthy block of text suggesting a universal power stat that would be calculated on each character depending on their other individual stats/gears/items, but it was too long so i will shorten it:
calculate a universal power score on each character; i.e. 1 attack = 1 pts, +11 gear = 100, +12 = 250, etc, etc... and add pvp bands for these (<1000 group, 1000-1999 group, >2000 group, etc) or allow participation from other bands but punish/reward them for being stronger/weaker than current band. But it would probably take equally as long to formulate a conversion rate that is balanced and fair for all factions, etc than compared to just outright building a new pvp server where people can join and buy gears/stats for them to pvp in that event - and potentially kill the server due to lack of donations (trust me, servers that did this kind of thing died veeery quickly, despite being ranked number 1 and had the most players).

Also, you implied that feeding is not bannable, so what is there stopping me from going out there, setting an astrolabe port just infront of the pvp zone where everyone is at, and throwing in a lvl1 pleb there and get the death score which is enough to buy a lot of stuff; also, unistar apparently counts towards kills AND deaths as well so you could bring a lvl 1 asc arden and unistar spam to get free score.

Also, on a side note and just for teh lolz, the game does have a built in web browser that you can open in the client, so... have you ever thought of forcing people to watch an ad or some other random shit as a 'sign up' fee for something? maybe a pvp event? lmao imagine the free un-adblock-able ad revenue from all the people going to pvp. This would keep the participation 'free' and if it was a battle ground based instance pvp, then it wouldnt hurt anyone since they have to wait for the instance to open first anyway so might as well watch something; you could just disable the esc key input while the window was open and close it in x seconds or have some other trigger, and just make sure the border of the window is >client resolution so they cant drag the window out of the way

We don't need to hire someone and pay them to respond to this nonsense. I don't understand where some of these ideas come from. Stop making suggestions that cost money unless you're going to pay for them.

Don't try and read between the lines. I'm not trying to trick you here.

Feeding is bannable. I simply said nobody is being banned for feeding/exploiting just because they "die too much". The rankings are public, anybody can report someone exploiting the event. It's like anything in the game, there will be people that exploit it, and when it happens they will be banned. You implied someone had to worry about being banned because they couldn't get a kill. That's massively oversimplifying it. It's an issue that cannot be solved without negatively affecting basically every aspect of the server.

Suicide kills counting was fixed... What's stopping you? What's stopping you from paying someone to respond to the stupidity you spew all over the forums? Go do it, see what happens. You suggested legit players had to worry about being banned for feeding, now you're suggesting that exploiters don't have to worry about being banned. Use your brain.

Yeah, cause people want to watch ads before PvP. While I'm at it, let's make it pop up in between each death too. People would love it.

News / Re: Patch 62
« on: May 16, 2019, 01:25:17 pm »
I wonder if we could make a web-based storage that would allow you to send items in/out of game. That could, theoretically, hold an unlimited amount of items. I'll have to run that by Tcho, lol.
If you do this, you might as well make a proper web based 'auction house' where you can sell items easily. Vending/spamming wc for items isnt exactly great since time zones are a thing and people tend to be lazy and want everything accessible in 1 place. You could also make it so that things can be put on sale for real world currencies (and you take a % cut of course) - would have an interesting impact on the economy; this could also be expanded to selling characters I guess.

Back on topic though, I dont think it would be very fast to have this 'web based' item storage since you would have to wait for it to be 'sent' to you in game. Maybe just tinker around with the stashkeep functionality and add a '2nd' stash for the player? This would basically be the same as a 'web based' stash but only faster since it is directly accessible in game. Also, storing things 'on the web' would probably open up a bunch of vulnerabilities since you wont be able to just build up from the existing relatively safe-ish JD environment (i dont expect the MD staff to be experts in security since the registration and login page are not encrypted - even your direct competitor has an ssl certificate...)

You're obviously not an expert in security either if you think SSL matters, lol. You know how many malicious websites have SSL certs? We added SSL because it's cheap and easy and most users desire it since Chrome started displaying "not secure". lol. You worried about mitm attacks or what?

lol @ safe-ish JD environment.

Back on topic, though. I'm not sure how long it will take to send items in-game, we'll have to see about that. I know sending items in mail from user to user in-game takes an hour, but afaik our mails from web to game are pretty much instant. I'm not even 100% sure it will use the mail interface.

The reason I said I would have to run it by Tcho is because we're already working on a web-interface for your character that would allow you to do a lot of shit that I'm not detailing right now. One of those things could potentially be an inventory and it's already in development. A web-based "auction house" as you called it, might be doable, we'll see. We have too many features in development right now, but we'll note that as a desired feature and go from there.

The main focus of our current work has been on apps to integrate web, mobile, discord, and game functions into each other. We think that all of this would make the game more fun and interactive.

There is a small possibility I can copy stash and put it on a custom NPC and have it be a different stash. I'll try it, I assume I've tried this before but I don't remember trying it. It's decently easy to try, as long as I don't get some kind of seg fault, should work. Hypothetically, anyway.

Polls / Re: PvP Event System
« on: May 16, 2019, 01:07:58 pm »
I've participated in the PvP event enough times to give a comment worth looking into.

I dont really care for PvP. I dont get all emo like others when i get a kill or get killed. I'm sure there are others like me but just dont understand the current PvP system, rules, and rewards.

If you look at PvP results from event there are some common things you will find.
1. I kill sometimes but not much.
2. I die often.
3. I usually, if not always,  earn the Meat Shield title (has reward perks)

Base on current rules, I can easily earn 60+ Banana Seeds and the occassional 100+ if i'm paying attention and actively involved.

Just some facts:
1. I'm not giving free kills becus my toon is actively trying to survive and attacking to get kills.
2. Nor am I collaborating with any of the other players.

Some just take advantage of what I do to gain more kills. Because what I do is somewhat a repetitive pattern. Really nothing different from what others do. I go out to pvp zone. I get killed, or if lucky, kill a player.

Here are just some thoughts on current PvP system.

How do you stop players who participate in the event that dont really care whether they kill a player or get killed by another player? As long as they get Banana Seeds, does it really matter?

There is a limiter on how many Banana Seeds a player earns if they dont get a kill. But, what stops other players from letting those players who reach the limit get a kill? It's kinda a win/win situation. If the player who reach the limit no longer earns seeds they will stop coming out. But the other players wants them to come out so they can continue to earn seeds.

My last comment is that the event is not server wide friendly. It is more of endgame players event to easily acquire hard to get sigils and thousands of jadens. Makes me wonder how many jadens/sigils non max players have earn since this event came out as compared to max players.

I recommend to change rewards that do not give players advantage.

I agree with most of this post, but I do think the event is noob-friendly. Sure, they'll get less rewards. They'll also have less Jaden for bid sigils to get the auction item they want too. It takes time to get to the point that you're getting the top rewards. There's no reason that a person who just joined the server should expect to be able to compete with someone who has been playing for years. That should take some time. Your years of effort should have some value.

The rewards weren't meant to be sigil shards every event, and when they are, they likely won't always be tradeable ones either. The prices on the tradeable ones are a bit lower than they will be when the system is filled out.

I do agree, the rewards need to be updated. We also plan to add more event types and different map options.

It's also important to note, just because you get to the point that deaths stop counting seeds doesn't mean you should give up, as soon as you get a kill the score will adjust itself appropriately.

Polls / Re: PvP Event System
« on: May 16, 2019, 12:54:13 pm »
Well said, economy is pretty fucked..Fate's Bloods go for 1mil each, so that is 25mil for your set? Lol.

Economy is doing the same thing it always does. When Fatebloods drop in price then people will be crying that it's not a mil. I bet you wish you could sell WLS for 100 gold each. lol

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