Monkey Dynasty

Announcements => Polls => Topic started by: Tcholok on August 07, 2019, 06:55:15 pm

Title: New Event Types
Post by: Tcholok on August 07, 2019, 06:55:15 pm
We've got a lot of ideas for new event modes to build, but we want to get your feedback to help us decide which to prioritize. Add comments with any other suggestions you have!
Title: Re: New Event Types
Post by: lnitiate on August 10, 2019, 12:51:31 am
ally vs ally wont work. most active players are consolidated into just a few alliances.

Recommendation. Automated event that is non gear/build dependent. Create a new Instance Event that encourages players to get other players to join the event. An event example would be an instance that has a boss (with custom drops of course). The only way to kill the boss requires 25 or 50 or 75 players. If 25 enters the instance the boss chance to drops decent random loot. 50 players means boss chance to  drops good random loot. 75 players means chance to drop great random loot.

With the 3 toons onliine per player this should still be a challenge. But encourages other players to reach out to other players to join in on the instance.

Come on people. This is MMO. Lets get mass number of players do intance event together. An be social to work together for chance to get epic boss drops.

Title: Re: New Event Types
Post by: Tcholok on August 16, 2019, 07:55:02 am
Thanks for the suggestion! Some of this is definitely possible and we'll be discussing your ideas
Title: Re: New Event Types
Post by: dafty on August 28, 2019, 01:23:17 am
Come on people. This is MMO. Lets get mass number of players do intance event together. An be social to work together for chance to get epic boss drops.

doubt this will work either, especially considering how party size is limited to 6. That would mean that there is 1 'main' party doing the work, and everyone else is working for scraps since drops get given priority to pickup for party members that killed and agroed the boss. This would need a BL like drop system where drops do not get distributed to party first, but get assigned a random person to pickup. And not many would probably do it anymore since it is random and you cant just 'out damage' someone to agro the boss for drops.
Title: Re: New Event Types
Post by: popothewall on August 30, 2019, 02:33:01 pm
Come on people. This is MMO. Lets get mass number of players do intance event together. An be social to work together for chance to get epic boss drops.

doubt this will work either, especially considering how party size is limited to 6. That would mean that there is 1 'main' party doing the work, and everyone else is working for scraps since drops get given priority to pickup for party members that killed and agroed the boss. This would need a BL like drop system where drops do not get distributed to party first, but get assigned a random person to pickup. And not many would probably do it anymore since it is random and you cant just 'out damage' someone to agro the boss for drops.

not true, there is a way to do massive pt, NJ did it when we went to Milky Way (15 ppl)

problem was client crash
Title: Re: New Event Types
Post by: deathraize09 on September 02, 2019, 06:35:28 am
we can create "team" now,team means it composed of 2 or more parties so i think picking drops would not be the problem