March 25, 2023, 02:09:42 pm

Topic: Patch 63  (Read 7828 times)

Offline Perryl

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Patch 63
« on: May 16, 2019, 11:48:18 am »
This patch has been applied

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Chen brought up a bunch of issues and gave us a long document to read over with ideas and suggestions, due to that we ended up finding an issue with BL books that was preventing level 3 books from appearing at all. This caused our plans to shift during this patch and some of the planned content for Patch 63 has been pushed to Patch 64.

Website:
  • We've made improvements to the event system to prevent alt-killing and suicides from being counted, but this has caused an issue for people playing in the same household. We have a solution planned for this, however that solution requires rewriting the whole function. The good news, this change doesn't require a patch. So, we're hoping to have this resolved ASAP, between now and patch 65.
  • We've added SSL support.
  • We're still doing some final touches to the event reward changes and expect to roll that out this weekend.
  • We've noticed an issue with voting since we added SSL, once we have resolved it and determined the length of it, we will award Jaden for the downtime.

NPC:
  • We had made a typo on the Tcholok NPC, unfortunately, so he has appeared as ERR for the last week. This has been resolved now.
  • We had added more options to the Item Crate exchange in Patch 62, but it wasn't noted on those notes.

Rewards:
  • We've changed the Radiant Orb reward from MTH voucher to Essential Dragon Orb.
  • We've changed the 4th, 5th, and 6th Traveler's Parcel rewards.
    • Traveler's Parcel #4
      • Kirin Sigil Shard x2
      • Monkey's Precious Jade Pack x2
      • Monkey Coin x50
      • Fate Blood's Orb x1
      • Ice Orb of Vastness x2500
    • Traveler's Parcel #5
      • Drake Sigil Shard x1
      • Monkey's Perfect Talisman x1
      • Monkey Coin Pack x1
      • Fate Blood's Orb x2
      • Pawn Shop lotto (10k) x3
      • Golden Branch of Wishes x12
    • Traveler's Parcel #6
      • Astri Sigil Shard x1
      • Banana Peel x20
      • Monkey Coin Pack x5
      • Fate Blood's Orb x4
      • Bodhi Seed's Fragment x1
      • Monkey's Perfect Talisman x3
  • We noticed that it was taking 3 seconds to open these packs, we've reduced that to 1 second.


Item:
  • We're hearing that the custom potions are a bit too battery-like and we agree, so we've reduced Monkey Drops from 40,625 to 26,000 base healing and from 7,500 to 2,600 per tic, and we've reduced Monkey Flask from 27,000 to 18,000 base spirit recovery and from 5,400 to 1,500 per tic.
    We'll see how this goes and then consider changing their strength again if needed.
  • 4 new smiley sets were added in Patch 62, but after we had already published notes.
    • Itchy
    • Momo Monkey
    • Fishy Smiley
    • Classic Smiley
  • 6 new flight items have been added:
    • Green Fidget Spinner

    • Larimar Feather

    • Red Raven Wings

    • Autumn Inspiration

    • Blue Dolphin

    • Golden Moor Goldfish


Drop rates:
  • Reduced the drop rates a bit in Inferna. The drops were higher than intended still. We're continuing to tune the rates. This should result in less Monkey Coin Packs, but more Ice Orbs. -The Monkey Coin Pack that drops there is now the version that cannot be traded.
  • Soul Inverter Shard has returned as a drop in Inferna, Garro, and Citadel.
  • Honor Gem no longer drops in Citadel.
  • Chroma Bead and Monkey Coin drop rate increased in Citadel.
  • Soul Ash now drops in Garro.
  • Monkey Coin rate was reduced in Garro.

Book changes:
  • We have fixed an issue that prevented level 3 books from dropping at all.
  • We have increased the chances of getting a skill on your book in all situations by 25%.
  • We have reduced the chance of getting a level 1 skill from 17.5% to 0%.
  • We have increased the chances of getting a level 2 skill from 6.5% to 18%.
  • We have increased the chances of getting a level 3 skill from 1% - 7%.

Coming up in Patch 64
  • BL drop rate adjustments.
  • 2 new lottos
  • 3 more wings and 3 more skyblades
  • The NPC shuffling that was planned for 63
  • We will be increasing top speed of flight items.
  • More improvements to drops and XP in various maps.
  • Mortal Trial modifications for endgame grinding.
  • Clouded, hopefully.
« Last Edit: May 17, 2019, 06:46:56 pm by Tcholok »
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Offline bobwayne

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Re: Patch 63
« Reply #1 on: May 16, 2019, 10:09:07 pm »
Please explain to us how 40k Hp and 27k sp pots feels like battery? Instead of fixing the game, you guys keep ruining the game.
The new pots actually helped other factions survive and pvp better. in a game that most people are hitting 100k to 500k+ how is lowering it gonna make the game better?
You guys added lvl3 books which now makes characters even more Op and then turn around and lower pots? what sense does that make?

Instead of nerfing serias yall keep find ways to make other characters a lot easier to kill.

Offline tsminsanity

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Re: Patch 63
« Reply #2 on: May 16, 2019, 10:36:42 pm »
I believe drops in Inferna shouldn't have been adjusted that way, probably others believe in that too, basically dropping non-tradeable MCP is just stupid, and reducing it? What ppl farm 24 hours for 300~ MCP it's that much? I thought the incoming patches were going to make the game easier, now it only makes it harder, everyone says that they want it a bit easier all the time, every patch, every feedback in WC is about this, and what happens, the exact opposite, come on guys.

Offline Perryl

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Re: Patch 63
« Reply #3 on: May 16, 2019, 11:54:50 pm »
Please explain to us how 40k Hp and 27k sp pots feels like battery? Instead of fixing the game, you guys keep ruining the game.
The new pots actually helped other factions survive and pvp better. in a game that most people are hitting 100k to 500k+ how is lowering it gonna make the game better?
You guys added lvl3 books which now makes characters even more Op and then turn around and lower pots? what sense does that make?

Instead of nerfing serias yall keep find ways to make other characters a lot easier to kill.

Sure, early batts start at 50. At 50k then they disappear, taking up 1 slot, and you needing to find your next healing item separately. The healing per second rate of the 40k pots was higher than that of early batts. Higher batts, like the 50 million HP ones, are not what I'm referring to, but I do see how it can result in too much HP too fast. That said, parts of the game are definitely designed around batts so arguably we should have had batts the whole time anyway.

At the end of the day, this issue will always be split. There will always be people that think more healing is better, and there will always be people that think less healing is better.

Personally, I think the people that had questions about if maybe the pots were too high will find out that they probably weren't as powerful as they thought. Especially with the changes to books.
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Offline Perryl

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Re: Patch 63
« Reply #4 on: May 17, 2019, 12:01:45 am »
I believe drops in Inferna shouldn't have been adjusted that way, probably others believe in that too, basically dropping non-tradeable MCP is just stupid, and reducing it? What ppl farm 24 hours for 300~ MCP it's that much? I thought the incoming patches were going to make the game easier, now it only makes it harder, everyone says that they want it a bit easier all the time, every patch, every feedback in WC is about this, and what happens, the exact opposite, come on guys.

The drop rates were higher than intended in some ways, but not in others. We're continuously making changes to the server that will affect how various features work. You won't always agree with the changes, but there is a bigger picture that is not available to you.

The MCP dropping in Inferna being tradeable resulted in a highly exploitable advantage for people who can run more than 1 farming account. Many of the items in the Monkey NPC remain tradeable.

The game is significantly easier than it ever was and we continue to add more ways to get better rewards for all players.
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Offline LuXueqi

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Re: Patch 63
« Reply #5 on: May 17, 2019, 07:56:11 am »
The MCP dropping in Inferna being tradeable resulted in a highly exploitable advantage for people who can run more than 1 farming account. Many of the items in the Monkey NPC remain tradeable.

what did you expect to happen when you removed the account/client limits?

Also since others have already exploited this, why remove it now after so long and not let others also have this advantage that did not do so yet? And as you stated, the items from MCP are tradeable, this wouldnt prevent said exploit since you have just made it harder and not fixed the actual issue; and let me guess, the issue cant be fixed right? so why even apply this 'fix' when the original issue cant be fixed and in turn cuck the players that did this in good will?

Offline proffessorx

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Re: Patch 63
« Reply #6 on: May 19, 2019, 10:44:53 am »
hi,first of all i wanna thank u for good work.online rewards really usefull,especialy for new ppl.i see little problem with online rewards.my char at spot last night when i was sleeping,grinding u know.but after 8 hours of sleep i still have traveller prcel 2 maybe 3..i m not working at internet cafe..i can t follow time allways for online rewards.it says ''stay online for rewards.....'' ok i stayed i played game but never saw TP6..

 

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