March 25, 2023, 04:22:33 pm

Topic: Patch 62  (Read 7920 times)

Offline Tcholok

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Patch 62
« on: May 09, 2019, 08:52:18 am »
This patch has been applied!

This section at the top of patches will be updated to reflect the status of the patch since we are now announcing patches prior to their release.

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Patching Schedule
The issue that we originally scheduled a weekly maintenance reboot to address has been resolved. That said, weekly patching has been highly requested. There were some logistical challenges that we had to overcome before being prepared to commit to weekly patching. There are still many factors that could potentially delay these weekly patches, but we are going to try it out. The approach we're going to go with is:
  • Tuesday: patch work completed
  • Wednesday: announcement + patch notes + time window for patching
  • Thursday: Apply the patch in the planned time window

Patches will generally be smaller. However, the majority of you have suggested that you would prefer more consistent patching rather than large patches with many changes.

Community Feedback

We'd also like to remind you how important the community is to the development process. Please, take the time to report issues and make suggestions, even if you believe they've already been reported or suggested. When we hear it from more people we know how important that particular feature, issue, or suggestion is to the community as a whole, and it tells us where to best utilize our time. This server wouldn't be over 6 years old without your input, feedback, and ideas.

Now, on to the changes.

Website:
  • We built a torrent version of the client for download.
  • We updated the site and removed the quick chat, it has been replaced with a Discord chat bot. Let us know what you think of it.
  • We've done some clean-up in the forums.

Game:
  • Changed the look of Tcholok NPC.
  • Moved the Recycling Center's exchange to Tcholok as a second exchange option.
  • Removed the Recycling Center NPC from custom SS.
  • The Skyblade NPC has been revamped to have more room for upcoming additions, this should also make it easier to find the Wings, Flying Mount or Skyblade you're looking for.
  • The Butterfly Shadow Wings have been removed from the GM NPC and replaced with Prismatic Wings which were added in patch 62.
  • Shadow Falcon has been removed from the GM NPC and replaced with Golden Raven Wings which were added in patch 61.
  • Cloud Whale has been removed from the GM NPC and replaced with the Spring Inspiration skyblade  which was added in patch 61.
  • 6 new custom skyblade/wing items were added:
    • Blue Jellyfish Wings
    • Linden Feather
    • Prismatic Wings
    • Green Dolphin
    • Sapphire Moor Goldfish
    • Summer Inspiration
  • Some skyblades, wings, and flying mounts were unable to be upgraded. This has been repaired.
  • We've added a new pet battery that is significantly better than Wongzo Grape. It's called Wongzo Banana and can be found in the marketplace for 50 Jaden.
  • We've added an exchange at Stashkeep Tamsin which allows you to exchange items for crates or packs of those items.
  • We've added more descriptions to custom items.
  • Divination quest rewards have been modified.
  • Sometimes a class would appear invisible after a faction change due to fashions not having models developed for the respective class. We have changed it so that those classes will now appear as Anan or Velonous. Please notify us if you continue to experience this issue and let us know which fashion you experienced it with.
  • We changed the respawn timer on most bosses to 8 hrs.
  • Banana Peel NPC:
    • Banana Peel Crate has been changed to Banana Peel Coupon
    • Banana Peel Pack has been added. This contains 10,000 Banana Peels.
    • Banana Peel Crate has been added. This contains 30,000 Banana Peels.
    • Flux Sigil has been reduced from 10,000 Banana Peels to 9,000 Banana Peels.
    • Ares Sigil has been reduced from 7,000 Banana Peels to 6,000 Banana Peels.
    • Astri Sigil has been reduced from 5,000 Banana Peels to 4,000 Banana Peels.
    • Drake Sigil has been reduced from 1,000 Banana Peels to 500 Banana Peels.
    • Kirin Sigil has been reduced from 500 Banana Peels to 200 Banana Peels.
    • Monkey's Luck has been reduced from 2,000 Banana Peels to 1,000 Banana Peels.
    • Kirin Sigil Shard has been reduced from 55 Banana Peels to 50 Banana Peels.
    • Drake Sigil Shard has been reduced from 110 Banana Peels to 100 Banana Peels.
    • Astri Sigil Shard has been reduced from 550 Banana Peels to 500 Banana Peels.
    • Ares Sigil Shard has been reduced from 770 Banana Peels to 700 Banana Peels.
    • Flux Sigil Shard has been reduced from 1100 Banana Peels to 1000 Banana Peels.
    • Drake Sigil 4-Pack has been reduced from 3500 Banana Peels to 1800 Banana Peels.
    • Astri Sigil 4-Pack has been reduced from 16,000 Banana Peels to 15,000 Banana Peels.
    • Ares Sigil 4-Pack has been reduced from 24,000 Banana Peels to 20,000 Banana Peels.
    • Flux Sigil 4-Pack has been reduced from 36,000 Banana Peels to 32,000 Banana Peels.
  • We've restarted the daily sign-in rewards.
  • Marketplace:
    • Changed Celebeans from 1 Celebean for 5 Jaden to 99 Celebean for 5 Jaden.
    • Readded 14 Pet Souls that were lost out of the marketplace at some point.
    • Readded 11 Flight items that were lost from the marketplace at some point.
    • Readded 12 Mount items that were lost from the marketplace at some point.
    • Wongzo Banana was added in both the "new items" and "pet aid" sections.


Coming up in Patch 63

  • 3 more wings and 3 more skyblades
  • Changes to event rewards purchased with Banana Seeds
  • More NPC shuffling.
  • Clouded? Maybe.
  • New edits to BL drops.
  • Possibly increased top speeds for flight items.
  • More options added to Item Crates exchange at Stashkeep Tamsin. Tell us what you think should be here.
  • Improvements to the event system to prevent suicides being counted and other exploits such as alt-killing.
  • Improvements to XP and drops in IC, Affinity Lands, and the common mobs in the standard maps.
  • A new endgame grinding spot

This patch is planned for Thursday May 16th at 1 PM EST.
« Last Edit: May 10, 2019, 02:53:02 am by Tcholok »

Offline Perryl

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Re: Patch 62
« Reply #1 on: May 10, 2019, 03:53:11 pm »
will there be a time when 1 character's bag+stash slots will be able to hold most/all custom items? some of us are collectors. we want to have all wings, pets, mounts, etc.

It seems unlikely, mostly because we continue to keep adding custom items and will continue to add more. Even if we doubled the amount of bag slots, and I'm not even saying we could do that, it still wouldn't be enough.

This is something that's on my list to explore, how can we make more room for things. I believe more room will eventually be possible, but I don't believe we could ever make enough room for all of the customs.  Even if we could, I don't think most players would even want a bag with thousands of slots right? Imagine how long it would take to scroll to the bottom. lol. You'd need to use bag search terms.

I wonder if we could make a web-based storage that would allow you to send items in/out of game. That could, theoretically, hold an unlimited amount of items. I'll have to run that by Tcho, lol.
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Offline LuXueqi

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Re: Patch 62
« Reply #2 on: May 10, 2019, 05:39:08 pm »
I wonder if we could make a web-based storage that would allow you to send items in/out of game. That could, theoretically, hold an unlimited amount of items. I'll have to run that by Tcho, lol.
If you do this, you might as well make a proper web based 'auction house' where you can sell items easily. Vending/spamming wc for items isnt exactly great since time zones are a thing and people tend to be lazy and want everything accessible in 1 place. You could also make it so that things can be put on sale for real world currencies (and you take a % cut of course) - would have an interesting impact on the economy; this could also be expanded to selling characters I guess.

Back on topic though, I dont think it would be very fast to have this 'web based' item storage since you would have to wait for it to be 'sent' to you in game. Maybe just tinker around with the stashkeep functionality and add a '2nd' stash for the player? This would basically be the same as a 'web based' stash but only faster since it is directly accessible in game. Also, storing things 'on the web' would probably open up a bunch of vulnerabilities since you wont be able to just build up from the existing relatively safe-ish JD environment (i dont expect the MD staff to be experts in security since the registration and login page are not encrypted - even your direct competitor has an ssl certificate...)

Offline Perryl

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Re: Patch 62
« Reply #3 on: May 16, 2019, 01:25:17 pm »
I wonder if we could make a web-based storage that would allow you to send items in/out of game. That could, theoretically, hold an unlimited amount of items. I'll have to run that by Tcho, lol.
If you do this, you might as well make a proper web based 'auction house' where you can sell items easily. Vending/spamming wc for items isnt exactly great since time zones are a thing and people tend to be lazy and want everything accessible in 1 place. You could also make it so that things can be put on sale for real world currencies (and you take a % cut of course) - would have an interesting impact on the economy; this could also be expanded to selling characters I guess.

Back on topic though, I dont think it would be very fast to have this 'web based' item storage since you would have to wait for it to be 'sent' to you in game. Maybe just tinker around with the stashkeep functionality and add a '2nd' stash for the player? This would basically be the same as a 'web based' stash but only faster since it is directly accessible in game. Also, storing things 'on the web' would probably open up a bunch of vulnerabilities since you wont be able to just build up from the existing relatively safe-ish JD environment (i dont expect the MD staff to be experts in security since the registration and login page are not encrypted - even your direct competitor has an ssl certificate...)

You're obviously not an expert in security either if you think SSL matters, lol. You know how many malicious websites have SSL certs? We added SSL because it's cheap and easy and most users desire it since Chrome started displaying "not secure". lol. You worried about mitm attacks or what?

lol @ safe-ish JD environment.

Back on topic, though. I'm not sure how long it will take to send items in-game, we'll have to see about that. I know sending items in mail from user to user in-game takes an hour, but afaik our mails from web to game are pretty much instant. I'm not even 100% sure it will use the mail interface.

The reason I said I would have to run it by Tcho is because we're already working on a web-interface for your character that would allow you to do a lot of shit that I'm not detailing right now. One of those things could potentially be an inventory and it's already in development. A web-based "auction house" as you called it, might be doable, we'll see. We have too many features in development right now, but we'll note that as a desired feature and go from there.

The main focus of our current work has been on apps to integrate web, mobile, discord, and game functions into each other. We think that all of this would make the game more fun and interactive.

There is a small possibility I can copy stash and put it on a custom NPC and have it be a different stash. I'll try it, I assume I've tried this before but I don't remember trying it. It's decently easy to try, as long as I don't get some kind of seg fault, should work. Hypothetically, anyway.
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Offline LuXueqi

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Re: Patch 62
« Reply #4 on: May 16, 2019, 06:43:33 pm »
You're obviously not an expert in security either if you think SSL matters, lol. You know how many malicious websites have SSL certs? We added SSL because it's cheap and easy and most users desire it since Chrome started displaying "not secure". lol. You worried about mitm attacks or what?

lol @ safe-ish JD environment.

^ like i said, cheap and easy and satisfies the masses. And yes, mitm is still widely used to get information, which then gets sold, etc to information brokers. you should sometimes stop by a starbucks or some other public place where all the hippies are at and look at all the shady shit going on in the public wifi. or university wifi. or even these batshit crazy paid/shared wifis that let you sign in into any of their available wifis, which usually have a lot of users connected to. and this doesnt only apply to 3rd world countries, even australia has this ass of a product that forces you to turn your wifi 'public' to all other customers of the same provider and they can connect to your wifi without you knowing by using their login info

@ jd environment, i would expect it to be safer since it was developed by a group of people in a relatively large studio over in china, whereas you are probably a group of <10 people doing all the work in spare time, and not having much time for testing/abusing the living shit out of it to see how/where it breaks

 

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