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Current Poll
Should we have hourly automated PvP events?
Yes
73 (70%)
No
31 (29%)
Total Members Voted: 104
Recent Forum Topics

News

  • Patch 72 + 73

    Posted 1 Month, 1 Week, 1 Day, 1 Hour, 10 Minutes Ago

    Changed the drops in Clouded Milky Way.

    Fixed the Mage gears.

    Fixed the error that was giving people too many lottos from the Weekly Event: Sky quest.

    Patch 73

    Didn't test Patch 72, so I messed up on drop list numbers and it didn't add up so it didn't work. Fixed it immediately. They'll be adjusted a bit more again in a future patch.

  • Patch 71

    Posted 1 Month, 1 Week, 2 Days, 12 Hours, 21 Minutes Ago

    Patch 71

    Another quick patch for you guys.

    Fate gears were not correctly working for Skysong, Lupin, Jadeon, and Vim. This has been resolved.

    You were unable to use skills on the final boss in Clouded. This has been resolved.

    Voida Endless Fiction gears had the incorrect models. This has been resolved.

    Astral Dew was set with incorrect settings in the Courage Vendor. This has been resolved.

  • Automated PvP Event Schedule Change

    Posted 1 Month, 1 Week, 3 Days, 20 Hours, 4 Minutes Ago

    To create a more varied overall PvP event schedule that gives everyone a chance to participate regardless of their work / life schedules, we've changed the scheduling strategy for our automated PvP events. Rather than taking place 4 times per day at fixed times, PvP events now happen 7 hours after the previous event. This means that throughout the week, the specific times events occur will change from one day to the next.

    Pay attention to the site countdowns and ingame / Discord notifications. And of course, you can always type .events ingame to see the upcoming event schedule.

    We're considering a more frequent, nearly continuous event system that would allow players to continually challenge eachother in ranked PvP events with prizes and bragging rights. Let us know your thoughts on this frequency in the new poll.

  • Patch 70

    Posted 1 Month, 1 Week, 4 Days, 16 Hours, 2 Minutes Ago

    Patch 70

    To follow-up on yesterday's patch with a fix for Clouded. Today we have made some more adjustments.

    There won't be another patch tomorrow, but possibly Monday.

    We used to keep the stuff we were working on under wraps because other servers have built their entire servers on content ideas we have floated. Honestly, you guys stick around either way so I don't care if other servers know about what we're working on. I just want to get it out there.

    Game
       -Courage Exchange
          -Many players suggested that the Courage Exchange was dropped down by too much, so we've doubled the costs in the Courage Exchange to balance it better with other parts of the economy.
          -The prices were intentional, for those that asked, but the feedback suggested that these prices were too low based on the timing between rounds if you switch realms and because the amount of points you can receive from a round is almost 50% higher than we expected.
          -Doubling the costs accounts for both of these issues and makes the rewards more in line with how we wanted to reward people for doing BGs.
          -Ultimately, items found in rewards should not negatively impact the trading values of these items by too much. When it does, we need to adjust for that.
          -We've added more rewards to the Courage Exchange too.
             -Fine Seal Orb
             -Fate Blood's Orb
             -Bodhi Seed's Fragment
             -Spiritual Covenant
             -Astral Dew

       -Blacksmith's Apprentice
          -This new NPC is connected to the...

  • Patch 69

    Posted 1 Month, 1 Week, 5 Days, 15 Hours, 34 Minutes Ago

    With a number like 69 you'd hope there was a lot more going on, right?

    Unfortunately, this was just a quick patch to fix any daylight savings time issue that may have come up.

    While the server was down, we fixed the Clouded drops. They should drop now and you should be able to obtain Fate Gears now.

    We were quiet for Sept. and Oct. due to real-life commitments outside of MD. Not a lot got done, unfortunately. While I'm not about to commit to weekly patches, this month will see some of the planned content released.

    Patches may be really small from now on. Honestly, I think it's better if we push something small than nothing at all. I think most of you agree. I've been stubborn about trying to make big elaborate patches that make up for the amount of time between them. This is an endless loop and it sucks.

    So, we're going to just patch stuff as it's done. You might think a patch sucks or is tiny or whatever, I don't care. We're not going to worry about that. We're going to keep on keeping on through 2020 and beyond.

    Expect more frequent, smaller, patches. Some days may even see multiple patches.

  • Summer 2019 Promotion

    Posted 4 Months, 2 Days, 3 Hours, 15 Minutes Ago

    All of you should be receiving an email today summarizing some of our recent progress and gifting you all 10 free Jadescroll Lottos . If you did not receive the email, you can view the full email here.



    New or Returning Player?
    A lot has probably changed since you last played. Here are a few helpful resources we've released recently to help new and old players alike:


    Hope to see more new and old faces in-game!

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