"via 3 to 4 months worth of monkey coin grinding"
The bound state is inherently implied in the statement for the implementation of such a system.
Monkey coins cannot be traded so your argument about loading "999" account is moot at best. The monkey coin packs that can be traded drop in CP, and if you went that route, it would still cost 10,000,000 gold at its CURRENT rate to achieve 200k monkey coins if your purchased the packs, but if you account for inflation that would most definitely occur, it can go well over 20,000,000 gold for the acquisition of such an item. I don't know about you, but the most gold I've seen on a single toon in 24 hour period via farming was about 40k and that was picking up only gold bars and leaves in IC. That was with a maxed modo that 1 shots on first hit of kangba on 4 spawn. So to address your "pay to win" hypothetical, it would still require vast in-game effort to get there. 1 account can farm at best 40k gold a day and that is with maxed toon, which calculates to 250 days of farming for 10m and whatever inbetween to 500 days at 20m gold to "pay to win". I know you will naturally incline youself to respond with "you can sell things by farming inferna" or etc, but that is assuming you are the only one running multiple accounts and someone is willing to buy your drops from inferna. The trade market for chroma pack to gold would begin to evaporate, so you will end up reverting to pure gold farming as i've stated in IC to acquire the gold to "pay to win". Bottom line is you can't just pay to win this system, and if you tried you end up paying dearly for it. Kinda like chroma beads in banana shop, its like 3 to 5 x the market value of chroma in gold even if you purchased banana peels to convert, it becomes a waste, so this idea is similar to that of the system that begins to penalize shortcuts.
So let's address if someone farmed 2000 unbound monkey coin packs because they have "999" clients. I actually recently cleaned out CP and got 20 monkey coin packs over all and that took nearly an hour with a maxed Modo who can run non stop throughout the instance. A person would need to dedicate 100 hours minimum to farm the 2000 monkey coin packs. With the said "999" accounts you can theoretically create 100 runs, but there is 24 hours to a day and I accomplished what I accomplished solely focused on 1 window. Naturally if you attempt to run multiple runs at once, it would slow down progress so the turnover for each CP would balance out in the end. still requiring 100ish hours.
So best case scenario of your skepticism would still require the work of manual grind, considering if someone can tolerate such runs at a rate of 4 runs a day or 4 hours of doing CP, it would still take a month of such hardcore measures to acquire such an item.
You mention that it isn't "fair" for those that are unable to COMPETE with these "min-max" players. I'll say it like this, your skepticism of my proposal is like that of socialism towards capitalism. What you are actually saying is, slow down the players who are willing to put in time for those that don't want to. You are expecting those with the dedication to hold back for those that are unable to "compete." The model that I am proposing proposed in such a way that it allows those that can't "compete" stay the course and still work towards end game, but at their own pace. It does not hinder someone's efforts dedication towards "min-max" but also permits the benefit of someone playing the game at their pace and giving them access to a system that wasn't available to them before. Again, if they want to play slow, it's assumed that they are not that desperate for end game pvp because they would have converted to a "min-max" play style. This proposal is meant to allow access to end game content to everyone regardless of their game pace. It doesn't entitle anyone nor does it reward anyone for simply being what or who they are. It is meant to reward based on effort, so in the end the person that took a year to achieve this put in the same amount of time to acquiring it as the person that chose to hammer it in at a shorter interval. They still end up needing about 100 hours or 100 solo runs. That is the general concept that it is universally available at the same RATE of INVESTMENT.
Hope this helps clarify what my hopes are for such a system.
FYI, I already have prayer bead and etc, so its not because I don't have something and looking for a means to acquiring it, but rather reflected on how long it took me to get certain items and recognized the stratification that is evident in the game and it was actually a compromise of both socialistic and capitalistic view on creating a reconciled solution.