June 19, 2019, 09:09:33 pm

Poll

Null/Shield Fort & TW objects

Yes increase it please
135 (62.2%)
No leave it this way
55 (25.3%)
Just show me the results
27 (12.4%)

Total Members Voted: 217

Voting closed: December 01, 2013, 05:08:29 am

Topic: Fort & TW  (Read 5371 times)

Offline Mofo

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Fort & TW
« on: November 01, 2013, 05:08:29 am »
Hello GM's/Admins,

Lately my ally Espada and Jade playing alot of fort wars, and it is so much fun. I don't care about who is having fort tbh, but the pvp is so nice. It isnt comparable with the old days in official when we played like 100 vs 100 or w/e, but still great fun here. The only thing is just, that the towers/gates/regenisis/ruby etc., are so easy to destroy. I mean, the HP of those objects are the same as official, but the strength of the gears in here are not comparable as in official. Is it possible to increase the HP of those objects?, and make the HP of the objects comparable with the average gear strength of the pserver(+13)? I think Fort and TW will be more fun, cause it will not be a 5 mins event,(knowing that there are exceptions). More pvp, tactics, and fun will arise.
« Last Edit: November 01, 2013, 04:07:26 pm by nyXz »

Offline Ken

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Re: Fort & TW
« Reply #1 on: November 01, 2013, 06:23:26 am »
Agreed : O

Offline Hello!

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Re: Fort & TW
« Reply #2 on: November 01, 2013, 10:14:13 am »
um fort is still fort in official. ppl have +12-14 gears over there too. health increase wont change sht for fort. t.w is fine the way it is , it doesnt end in 5mins. besides officials current patch increased the health totems for t.w for only medium and senior maps. just dont get spawnlocked= only way to take tw, and spawn is now considered a sz on the new patch lol.

Offline Ken

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Re: Fort & TW
« Reply #3 on: November 01, 2013, 10:33:04 am »
TW is fine xD just the fort , i love fort, i practically play the game to play fort xD HP increase wont do it, but increasing crit shield/null along with HP should do it ( like how ely bosses were modified ) : o also , it would make oora and mythril stones of more use.


p.s. ny , rubymoon is a player *muhahaha* xD its ruby of discord xD
« Last Edit: November 01, 2013, 10:39:27 am by Ken »

Offline Mofo

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Re: Fort & TW
« Reply #4 on: November 01, 2013, 04:03:49 pm »
Haha, Ken, after I posted it, i knew I made a mistake^^,

Then I would change the Poll-> with HP I mean null/shield

Thanks for your post Ken! Cause it would be great to improve pvp in fort.

Offline Mofo

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Re: Fort & TW
« Reply #5 on: November 01, 2013, 04:06:12 pm »
and Hello! I havent been in a pvp TW before here, cause I actually have to work every saturday evening:(

post was actually meant for fort, but thought, hey lets put TW init too. Anyway my bad.


Offline Requiem

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Re: Fort & TW
« Reply #6 on: November 01, 2013, 04:30:22 pm »

We had 1 fort evening that took 1 hour! That was great fun though!. And no we dont really care if we have fort or not. Main thing about fort is the pvp. Love it! Increase it, for longer pvp fun!!

Offline Zзяо

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Re: Fort & TW
« Reply #7 on: November 01, 2013, 05:13:34 pm »
agree,
should be more fun in fort if that happen,
some ally know all about the bugs, and 1-2 hit the crystal,
and in some fort,
there was no ppl at genesis, but the genesis still down  fast,,
i dunno how
- Ign: Zзяо -

Offline Nik

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Re: Fort & TW
« Reply #8 on: November 01, 2013, 07:20:41 pm »
Crystal isn't the problem Zero, crystal can be down in 2 sec by felkin modo, the problem is Ruby lol, there are bugs that can be abused in Fort, heard about it 2 days ago, still gotta tell Perry about it ^^
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Offline zTrickAYYYY

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Re: Fort & TW
« Reply #9 on: November 01, 2013, 08:15:16 pm »
That's what a lot of the server is all about, abusing bugs. Either way fort should get its stats increased/multiplied by at least 5 times ONCE THE BUG EXPLOITING IS FIXED, we don't want ppl getting banned because of bugs, server would lose ppl thus losing more pvp.

thank you

bye

Offline Renya

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Re: Fort & TW
« Reply #10 on: November 02, 2013, 01:10:46 am »
As far as I know you all have been repeatedly asked to report any bugs to Perryl in pm. It's mentioned in the server rules even. And forums are not a place for this. You have also been asked to send proof to Perryl if you encounted anyone abusing any game gitches.

As for fort, do you wish the GMs to be present at fort? Since you obviously can only badmouth, but fail to deliver anything to back up your words?

As for making the fort itself a bigger challenge, it is taken under consideration, thank you for the suggestion. :)

Offline Mofo

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Re: Fort & TW
« Reply #11 on: November 03, 2013, 10:49:31 pm »
Cool Renya, thanks! 


Offline specdakilla

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Re: Fort & TW
« Reply #12 on: November 04, 2013, 05:34:11 am »
um fort is still fort in official. ppl have +12-14 gears over there too. health increase wont change sht for fort. t.w is fine the way it is , it doesnt end in 5mins. besides officials current patch increased the health totems for t.w for only medium and senior maps. just dont get spawnlocked= only way to take tw, and spawn is now considered a sz on the new patch lol.
i disagree with Hello most people in official have +9+8 gear only few have even +10 or 11 much less +14 on MD average gear is +13 as Nyz said so yes FORT Gates ETC should be made harder

Offline specdakilla

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Re: Fort & TW
« Reply #13 on: November 04, 2013, 05:38:03 am »
win or loose. theres no way a Fort should be destroyed in 5mins is a FORT not a Tent lol :P

Offline Foreplay

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Re: Fort & TW
« Reply #14 on: November 14, 2013, 02:13:45 am »
Was just passing by hi.
The bugs most people are talking about is the usual balo omenax or magmas pet debuff so it can't be really considered a bug seeing it's been here since ascension patch and mostly everyone uses it.  Best thing to do rather than adding more hp crit null/shield is to actually make the towers gates and all that sht in Fort immune to debuff or any other neg effect on them.

Revenge? Nah, ill just sit here and let karma fuck you up.


 

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